![]() Hordes of grotesque enemies stand in your way, awaiting final judgement by the brutal hand of the Penitent One, with titanic twisted bosses also lurking in the darkness, waiting for their chance to return you to the grave from whence you came. Good stuff.The second scripture in the Blasphemous series portends the return of The Penitent One, with a story that continues from the free Wounds of Eventide DLC for the original game, where The Heart in the sky heralded the return of The Miracle and foretold the birth of a new miracle child.Īwakened in a strange new land, and displaced from his final resting place, The Penitent One is thrust back into the endless cycle of life, death, and resurrection, with no other option than to explore this perilous new world and uncover its long-forgotten secrets. Needless to say, it's my all-time favorite indie game, and one of my favorite games in general. Blasphemous is not only an extremely wellmade game, with great production values and gameplay, but it's also a very interesting game to think about and explore, and it's very fun to piece together different fates. The lore presented in each item description, and the different people you learn about from the collectibles, is what makes this game so fascinating to me. The strong religious nature of Cvstodia means that the game always carries this miserable vibe, which is very enjoyable, to me at least. ![]() The world is so interesting, it feels lived it, it feels like a place with history, and with an abundance of interesting characters to interact with or read about. Souls-like games often do this, and once again, Blasphemous delivers. I'm always a fan of games where the lore isn't shoved down the player's throat, but rather serves as a reward for exploring and piecing together different bits of information. The score is also fantastic, each track is so atmospheric and creepy, it's delightful. The bosses are all fun as well (maybe with one exception), and the difficulty curve is just the right level of steepness. No sounds are annoying, and they allow for a very smooth listening experience. Every slash of the sword, every hit from an enemy, every little mechanical tinker, it's all implemented so well. The enemies are all simple to deal with once you learn their pattern, but they all feel satisfying to kill, which is in large thanks to another strong element: The sound design. The world design is great, each area feels unique and interesting, and the map feels like a world that has been lived in, rather than a few disconnected levels as is the case in other games. The graphics are gorgeous, it's one of the best looking games I've ever played. All the typical game stuff is flawless: The controls are fluid and engaging, while also having some weight behind them to make each action feel meaningful. ![]() There is so much to love here that listing it all would take forever. It's a concept that's been done a million times, but I think I can say with some certainty that NEVER has it been done this well. It's a souls-like metroidvania about a silent knight traversing a ruined kingdom. Now, as much as I love this game, I can't say it's the most original out there. ![]() After that amazing beginning, I was hooked, and the game didn't let me down once. That's the premise of Blasphemous, and dear lord is it effective at pulling the player in. The first living thing he encounters tries to cruch him with a candlestick, and after killing it, he's thrown out into a world of despair. A mysterious knight wakes up on a pile of dead men, dressed like him, massacred by an unknown force.
0 Comments
Leave a Reply. |